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RPGWatch:Iron Tower Studio - All News | Developers @ RPGWatch
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An excellent piece at Iron Tower by Vince and Gareth Fouche examines the history, development and function of spellcasting in cRPGs.Here's a sample: When Jack Vance was writing 'The Dying Earth' he probably didn't realize the spell memorization concept that he developed would influence role-playing for decades to come.
Iron Tower Studio - RPG Dialogue Systems | News @ RPGWatch
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Iron Tower's Vince D. Weller has joined forces with Gareth Fouche (Scars of War) to explore dialogue systems in RPGs:This desire for more complex shades of meaning resulted in dialogue trees, trees whose delicious textual fruits would serve as the mainstay of RPG gamer diets for over a decade, through to the modern era.
Scars of War - On Adding Mod Support | News @ RPGWatch
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Gareth Fouche writes about developing mod support for Scars of War - and the hassles of having put it off previously:. One of the problems with being “indie” and working in a small, informal team is that you can quite easily ignore any sort of good discipline practices.
Mass Effect 3 - Analyzing the Plot | News @ RPGWatch
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Gareth Fouche (Naked Ninja) has a lengthy examination of the plot in Mass Effect 3 on his blog. Since I haven't played much of ME3, I haven't read most of ...
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