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captainsengine/CMakeLists.txt at master ·...
github.com
A cross-platform game engine with focus on classical point-and-click adventures - captainsengine/CMakeLists.txt at master · captain-mayhem/captainsengine
Projekte
captain_marco / Profile
sourceforge.net
Committed [a80ad2]. Added ffmpeg. 4 months ago; Committed [adddf1]. Added pre-generated parser/lexer. 4 months ago; Committed [85cfb9].
Captains Game Engine / Tickets
sourceforge.net
1 · Exceptions unter Mono/Linux, 1.1, pending, Marco StaginskiTicket Number; Summary; Milestone; Status; Owner; Creator
Captains Game Engine / Wiki / Home
sourceforge.net
Authors: Marco Staginski. This project aims to create a fast game engine that is simple to use. It will support rendering in OpenGL (ES) (DirectX supported but not ...
Captains Game Engine / Wiki / getting_started
sourceforge.net
getting_started. Authors: Marco Staginski. How to get the source code. The source code is hosted in Git and can be checked out the following way: git clone ...
Bücher
Marco Staginski Downloads Published at WinSite
www.winsite.com
Software Developed by Marco Staginski. Captains Game Engine v This project aims to create a fast game engine that is simple to use. It will support ...
Rank Authors - UIT
lib.uit.edu.vn
Marco Staginski · University of Erlangen Nuremberg. Co-Authors: 2|Publications: 1|Citations: 2. G-Index: 1|H-Index: 1. Interests: Graphics. 1,
Dokumente zum Namen
GPU Tessellation - PDF documents
www.documbase.com
Gpu-based rendering of pn triangle meshes with adaptive tessellation michael schwarz, marco staginski, marc stamminger computer graphics group, university ...
Sonstiges
GPU-basiertes Raycasting für medizinische Daten - PDF Free Download
docplayer.org
GPU-basiertes Raycasting für medizinische Daten Diplomarbeit im Fach Informatik vorgelegt von Marco Staginski geb. am 27. Oktober in Weiden i.d.opf angefertigt ...
Michael Schwarz: Publications
research.michael-schwarz.com
... Marco Staginski, Marc Stamminger. Vision, Modeling, and Visualization Paper; BibTeX; Book chapters. Practical binary surface and solid voxelization with ...
GPU-Based Rendering of PN Triangle Meshes with Adaptive Tessellation...
docplayer.net
1 GPU-Based Rendering of PN Triangle Meshes with Adaptive Tessellation Michael Schwarz, Marco Staginski, Marc Stamminger Computer Graphics Group, ...
Hauptseminar Was Sie schon immer über Spiele wissen wollten
docplayer.org
Wintersemester Ausarbeitung zum Vortrag Massive Multiplayer Games / Serverdesign / Netzwerk Marco Staginski Leiter: Dominic Schell Lehrstuhl für ...
[PDF] GPU-Based Rendering of PN Triangle Meshes with Adaptive...
www.semanticscholar.org
This paper deals with PN triangles as surface primitives and render them with GPU-resident refinement patterns obtained by successive 1-to-4 splits of a...
Fast Firus Engine Exe Software - Free Download Fast Firus Engine Exe
www.winsite.com
Fast Firus Engine Exe, free fast firus engine exe software downloads
Perry Rhodan Heftergebnis
www.pr-materiequelle.de
Witzrakete: Leserbriefe: Hansheinrich Hamel / Marco Staginski / Jon Davison / M. Kirschnick / Andreas Stehr / Armin Müller. LKSgrafik: Leserstory: Rezensionen:.
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