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Automated verification of state sequence invariants in general game ...philpapers.org › rec › HAUAVO
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Sebastian Haufe, Stephan Schiffel & Michael Thielscher · Artificial Intelligence 187:1-30 (2012). Like. Recommend. Bookmark ...
Agents and Artificial Intelligence | Ebook | Ellibs Ebookstore
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Ellibs Ebookstore - Ebook: Agents and Artificial Intelligence - Author: Filipe, Joaquim - Price: 69,44€
ECAI 2020: 24th European Conference on Artificial Intelligence,
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[2] Yngvi Bj ̈ornsson and Stephan Schiffel, 'General game playing', in Handbook of Digital Games and Entertainment Technologies, pp. 1–23, Singapore, (2016) ...
ECAI 2016: 22nd European Conference on Artificial Intelligence,
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Stephan Schiffel and Michael Thielscher, 'A multiagent semantics for the game description language', in Agents and Artificial Intelligence, volume 67 of CCIS, pp ...
Constraint Handling Rules - Thom Frühwirth - Google Books
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Artificial Intelligence, 48(1):1*26, [ST94] Gert Smolka and Ralf Treinen. Records for logic programming. Journal of Logic Programming, 18(3):229*258, [ST07] Stephan Schiffel and Michael Thielscher. Fluxplayer: a successful general game player. In 22nd Conference on Artificial Intelligence, pages 1191*1196.
Artificial Intelligence | Vols 187–188, Pages (August 2012) |...
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Sebastian Haufe, Stephan Schiffel, Michael Thielscher. Pages 1-30: Download PDF. Article preview. select article On the approximability of Dodgson and Young ...
dblp: Journal of Artificial Intelligence Research, Volume 49
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Bibliographic content of Journal of Artificial Intelligence Research, Volume 49
Wikipedia: General game playing - Wikipedia
General game playing (GGP) is the design of artificial intelligence programs to be able to play : Cluneplayer, by Jim Clune (UCLA); 2006: Fluxplayer, by Stephan Schiffel and Michael Thielscher (Dresden University of Technology) ...
Stephan Schiffel - Google Scholar Citations
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Stephan Schiffel. Assistant Professor, Reykjavík University · Artificial Intelligence, General Game Playing, Heuristics. 確認したメール アドレス: ru.is. Scholar.
Stephan Schiffel - Google Akademik
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Assistant Professor, Reykjavík University - 691 tarafından alıntılandı - Artificial Intelligence - General Game Playing - Heuristics
Stephan Schiffel - Google Akademik Alıntılar
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Stephan Schiffel. Assistant Professor, Reykjavík University. ru.is üzerinde doğrulanmış e-posta adresine sahip. Artificial IntelligenceGeneral Game Playing ...
Workshop Program - IJCAI-16ijcai-16.org › welcome › view › accepted_workshops
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Stephan Schiffel, Michael Thielscher and Julian Togelius. W20: Deep Learning for Artificial Intelligence (DL) David Aha, Alan Wagner, Andrew Gordon and ...
Stephan Schiffel - Google Scholar0-scholar-google-com.brum.beds.ac.uk › citations
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Stephan Schiffel. Assistant Professor, Reykjavík University. Bestätigte E-Mail-Adresse bei ru.is. Artificial IntelligenceGeneral Game PlayingHeuristics.
General game playing explained
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What is General game playing? General game playing is the design of artificial intelligence programs to be able to play more than one game successfully.
Journal of Artificial Intelligence Research
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General Games With Imperfect Information. Stephan Schiffel. . School of Computer Science, Reykjavık University,. Menntavegur 1, 101 Reykjavık ...
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Inf. Stephan Schiffel; language: en; main topic: Computer Science: Artificial Intelligence, Bioinformatics, Technical Informatics and HPC, Image ...
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