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Accelerating Photo-realistic RT - Computer Graphics Lab - TU...
graphics.tu-bs.de
Martin Eisemann, Thorsten Grosch, Stefan Müller, Marcus Magnor: Automatic Creation of Object Hierarchies for Ray Tracing Dynamic Scenes in WSCG Short ...
Graphics and Game Gems Database - Thorsten Grosch
www.gameenginegems.net
Articles by Thorsten Grosch. Screen-Space Directional Occlusion. Thorsten Grosch, Tobias Ritschel · GPU Pro, Pages 215–230. Real-Time Near-Field Global ...
Digital Representations of the Real World: How to Capture, Model, and...
books.google.ee
Create Genuine Visual Realism in Computer Graphics Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to...
GPU PRO 3: Advanced Rendering Techniques - Google Books
books.google.ee
GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and...
GPU Pro: Advanced Rendering Techniques - Google Books
books.google.de
This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who...
dblp: Computer Graphics Forum, Volume 31
dblp.uni-trier.de
Bibliographic content of Computer Graphics Forum, Volume 31
Fast Ray/Axis-Aligned Bounding Box Overlap Tests using Ray Slopes -...
graphics.tu-bs.de
Martin Eisemann, Thorsten Grosch, Stefan Müller, Marcus Magnor: Published: December 2007: Type: Article: Journal: Journal of Graphics Tools (jgt) Vol. 12: Project(s): Accelerating Photo-realistic RT BibTex PDF @article{Eisemann07FRA, title = {Fast Ray/Axis-Aligned Bounding Box ...
ISG: Personal Information about Thorsten Grosch
isgwww.cs.uni-magdeburg.de
isgwww.cs.uni-magdeburg.de/isg/grosch.html.en
Im Cache
17 Sep Web pages of the Department of Simulation and Graphics.
Automatic Creation of Object Hierarchies for Ray Tracing Dynamic...
graphics.tu-bs.de
Author(s):, Martin Eisemann, Thorsten Grosch, Marcus Magnor, Stefan Müller. Published: June Type: Technical Report. Institution: Computer Graphics Lab ...
Thorsten Grosch - Google Scholarscholar.google.de › citations
scholar.google.de
Thorsten Grosch. Professor for Computer Graphics, TU Clausthal. Bestätigte E-Mail-Adresse bei tu-clausthal.de - Startseite · Global Illumination. ArtikelZitiert von ...
Eurographics Symposium on Rendering — Blender ...
code.blender.org
Consistent Scene Editing by Progressive Difference Images by Tobias Günther and Thorsten Grosch. This paper describes interesting ...
Interactive global illumination based on coherent surface shadow maps...
graphicsinterface.org
Tobias Ritschel, Thorsten Grosch, Jan Kautz, Hans-Peter Seidel. Proceedings of Graphics Interface 2008: Windsor, Ontario, Canada, May 2008,
Graphics Interface Papers
kesen.realtimerendering.com
Tobias Ritschel, Thorsten Grosch, Jan Kautz, Hans-Peter Seidel · Geometric ...
Woody the Worm - Lemon - Commodore 64, C64 Games ...www.lemon64.com › games › details
www.lemon64.com
Coder: Thorsten Grosch. Graphics: Thorsten Grosch. Musician: Poul-Jesper Olsen, Hans Jürgen Ehrentraut. Genre: Arcade, Miscellaneous. Players: 1 Only.
STAR International Program Committee — Eurographics 2015
www.eurographics2015.ch
The 36ᵗʰ Annual Conference of the European Association for Computer
Graphics.
Symposium on Interactive 3D Graphics and Games Changelog
kesen.realtimerendering.com
Sinje Thiedemann, Niklas Henrich, Thorsten Grosch, Stefan Muller; Real-Time Rough Refraction Paper Abstract Author Preprint Paper Video Paper Images ...
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