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Kreative Ballerspiele ǀ Deus ex Machinima — der Freitag
www.freitag.de
Seitdem es dem Leipziger Programmierer Uwe Girlich gelungen ist, Demo-Dateien des Computerspiels Quake, mit denen Gamer ihre besten Spielverläufe abspeichern, zu …
GC goes Art – art and culture add to the programme ...www.gamesindustry.biz › articles
www.gamesindustry.biz
... Centre) created by the Leipzig physicist and programmer Uwe Girlich after he had analysed the structure of the game engine quake in
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wortwarte.de
Das Entstehen der Machinima-Bewegung Die Liaison zwischen Computerspielen und Filmen gewann eine neue Qualität, als es Uwe Girlich, einem Leipziger Programmierer, gelang, die Struktur der von Quake erstellten Demo-Dateien zu analysieren .
GC ART Draws in Visitors With Four Exhibitions on Digital Games |...
www.gamesindustry.biz
... LMPC (Little Movie Processing Centre) by the Leipzig physicist and programmer Uwe Girlich, who analysed the structure of the game engine Quake in
Похожие видео - Одноклассникиok.ru › video
ok.ru
▶ 52: Uwe Girlich * QdQstats by Nolan Pflug CONTACT INFO: * Web: http://speeddemosarchive.com/quake ...
wireshark/packet-quake3.c at master · boundary/wireshark · GitHub
github.com
wireshark + boundary IPFIX decode patches. Contribute to boundary/wireshark development by creating an account on GitHub.
Digital Youth, Innovation, and the Unexpected - Justine Cassell,...
books.google.de
E.g., Uwe Girlich's unlocking of the DOOM and Quake demo formats Examples of pre-rendered games would be Don Bluth's Dragon's Lair or the enormously ...
Kreativwirtschaft: Design, Mode, Medien, Games, Kommunikation,...
books.google.de
Weitere Möglichkeiten eröffneten sich, als der Physiker Uwe Girlich, selbst ein begeisterter QuakeSpieler, eine Software entwickelte, die QuakeFilmdateien ...
Digital Youth, Innovation, and the Unexpectedbooks.google.com › books
books.google.com.ua
... Gamasutra (2001). http://www.gamasutra.com/ features scheib01.htm#a E.g., Uwe Girlich's unlocking of the DOOM and Quake demo formats.
Zeitschrift für Medienwissenschaft 22: Jg. 12, Heft : Medium -...
books.google.de
33 Uwe Girlich: The unofficial DEM format descriptionwww.quakewiki.net/archives/demospecs/dem/dem.html ( ).
DemoStat - version A DOS-based quake utility by Peter ...
www.quaddicted.com
* Special thanks to Uwe Girlich (-leipzig.de) for detailing the structure of the demo files. And thanks to Alex ...
dukeworld.com › planetquake › qdq › SdSliteSdSlite.txt 6KB Jan :33:00 AM - Dukeworld
dukeworld.com
... used included: LMPC by Uwe Girlich <http://www.physik.uni-leipzig.de/~girlich/games/> for decompiling & recompiling demos so we could use the convenient ...
speeddemosarchive.com › dzip › dziphere - Speed Demos Archive
speeddemosarchive.com
Anthony Bailey for writing the original Quake demo parsing source and for help with the Visual C++ compiler. Uwe Girlich for the dem specs. All the people at ...
Machinima - Computerspiele als digitale Sandkästen.
lmz-productive.pluspunkthosting.de
1996 entwickelte Uwe Girlich (Leipzig) die Software LMPC (little movie processing centre). Dieser hatte die Struktur der Game-Engine Quake analysiert und sie ...
Neue animierte Terminator Serie - SciFi-Forumwww.scifi-forum.de › forum › scifi-serien-allgemein ›
www.scifi-forum.de
Der aus Leipzig stammende Physiker Uwe Girlich hatte Mitte der 90er Jahre auf Basis der Game-Engine „Quake“ ein Programm entwickelt, das ...
Machinima - de.LinkFang.org
www.unserlexikon.de
Ermöglicht wurden die ersten Machinima durch das Programm LMPC (Little Movie Processing Centre) des Leipziger Physikers und Programmierers Uwe Girlich. Dieser hatte im Jahr die Struktur der Game-Engine Quake analysiert. LMPC ermöglicht es einem Benutzer, filmartige Szenarien zu erstellen oder zu verändern.
Diary of a Camper
ipfs.io
Before Diary of a Camper's release, Uwe Girlich, a German doctoral candidate, had documented the Quake demo file format, in which "the player coordinates ...
Demo | Doom Wiki | Fandom
doom.fandom.com
Unofficial LMP format documentation, by Uwe Girlich (through archive.org) LMPC download page at PlanetQuake.com (through archive.org) Read more
Quake % Completion Speedrun, - VideoSiftvideosift.com › actionpack › video
videosift.com
... Anthony Bailey * LMPC by Uwe Girlich * QdQstats by Nolan Pflug CONTACT INFO: * Web: http ...
Wikipedia: Diary of a Camper - Wikipedia
Before Diary of a Camper ' s release, Uwe Girlich, a German doctoral candidate, had documented the Quake demo file format, in which "the player coordinates and camera
Wikipedia: Diary of a Camper - Wikipedia, la enciclopedia libre
Antes de Diary of a camper, Uwe Girlich, un candidato a doctorado alemán había documentado el formato de fichero de Quake, en el que «las coordenadas del jugador y de
Machinima
hamburgsummerschool.wordpress.com
In ihrer Präsentation wies Franziska Gutzeit uns darauf hin, dass Uwe Girlich, ein deutscher Physiker, Mitte der 1990er die Struktur der Game-Engine „Quake“ analysiert hat und mit seinem Programm LMPC (Little Movie Processing Centre), ...
Adding the Relay/Replay Proxy - D-Day Dev Central Forums
ddaydev.com
— Uwe Girlich for lmpc, the dm2 format description, and adding the relay extension to the dm2 specs. http://www.planetquake.com/demospecs/ › viewtopic
The Rise and Fa … well just the Rise of Machinima Sept. 8th History...
slideplayer.com
5 Editing Quake LMPC format –By Uwe Girlich, a PhD in Germany –Turned quake demos into text files Keygrip –Nonlinear editing tool for Quake demos ...
Diary of a Camper explained
everything.explained.today
What is Diary of a Camper? Diary of a Camper is a short American film made using id Software 's first-person shooter video game Quake, released in ...
Machinima: Wie Computerspiele zum Filmemachen zweckentfremdet werden...
www.shortfilm.de
Weitere Möglichkeiten eröffneten sich, als der Physiker Uwe Girlich, selbst ein begeisterter Quake-Spieler, eine Software entwickelte, die Quake-Filmdateien entschlüsseln konnte, sie in editierbare Textdateien verwandelte und dadurch modifizierbar machte. So entstanden ab Sommer die ersten Machinima-Filme. Nach und nach bildeten sich Gruppen weltweit und vernetzten sich über das ...
Quake Info Pool - Classic Quake - QuakeC Infos & Hints
www.quake-info-pool.net
If you are interested in Quake's SVC messages then check out Uwe Girlich's DEM/QWD specs. Angles Angles in Quake are always positive and range from 0° to 359°. Use the "anglemod()" function to get a "normalized" angle from positive and negative angles. Multiplayer testing on one machine Tip by Carl "Lord Sméagol" Lloyd-Parker: You can run WinQuake three times in windowed mode on one machine ...
Quake Info Pool - Classic Quake - QuakeWorld Bugs
www.quake-info-pool.net
Check out Uwe Girlich's DEM specs which is currently the best source for this, although it's normal Quake: not really Quake related: Fix use of "C:\Program files", although international versions use different directory names: Win95/NT installer from many companies: suggestion: The registry entry ProgramFilesDir in [HKEY_LOCAL_MACHINE\ SOFTWARE\ Microsoft\ Windows\ CurrentVersion] …
The Little Movie Processing Centre
demospecs.half-empty.de
The Little Movie Processing Centre Uwe Girlich, v3.3.0, This document is the user's guide of The Little Movie Processing Centre …
What Is Machinima?
www.zeitbrand.de
Uwe Girlich develops "Litle Movie Processing Center" by reverse engineering Quake's demo format to edit "game-recordings" id software's Quake3 disallows alterations to the recorded game code. Epic games releases Unreal Tournament with Open Architecture. Unreal Movie Studio allows for scripted camera movement machinima.com founded ...
The unofficial DEM format description - Half-Empty
demospecs.half-empty.de
Uwe Girlich & - v1.0.9, This document describes the DEM file format. This file format is the result of ``recording'' a game in Quake. This documentation covers the Quake versions through Table of Contents 1. Introduction Recording and Playback
CAMSER - Translation into English - examples Russian
context.reverso.net
Before Diary of a Camper's release, Uwe Girlich, a German doctoral candidate, had documented the Quake demo file format, in which "the player coordinates ... › translation › CAMSER
DOOM Honorific Titles
www.cl.cam.ac.uk
NEW: As highlighted in the excellent document prepared by Uwe Girlich, Quake's LMP format (called DEM) is much more easily editable than DOOM's. › dht5
The unofficial QWD format description
demospecs.half-empty.de
Uwe Girlich, v1.0.5, This document describes the QWD file format, which is the result of ``recording'' a game in QuakeWorld. The document is available as: Hypertext Markup Language version qwd.html Adobe Portable Document Format version 1.4 qwd.pdf DocBook SGML version 4.2 qwd.sgml
Quake Info Pool - Classic Quake - Demo Bugs
www.quake-info-pool.net
For a good summary of the bug, see Uwe Girlich's DEM specs. Reported by the Quake Done Quick Team, all Quake executables, not yet
Eschaton Repair Script
demospecs.half-empty.de
, Uwe Girlich () use strict; use File::Find; use Cwd; # This is the Eschaton directory. It should be a subdirectory of the # Quake ...
Gimlich - Translation into English - examples Polish | Reverso ...context.reverso.net › translation › Gimlich
context.reverso.net
Przed ukazaniem się Diary Uwe Girlich, doktorant z Niemiec, udokumentował format plików demo Quake, w których - jak stwierdził - "współrzędne gracza i ...
Obots = MrElusive.com =-
mrelusive.com
ID Software, Quake and QuakeC(?) ; Olivier Montanuy, QuakeC Manual v1.0 ; Steven Polge, for inspiration ; Uwe Girlich, the unofficial DEM format description v › OBOTS
Quake-C Specificacions v1.0
www.kot-in-action.com
place). Some of the information was obtained in the DEM specs by Uwe Girlich.
Machinima: The Reappropriation of Computer Games for ...www.shortfilm.de › machinima-wi...
www.shortfilm.de
Further possibilities were opened when the physicist Uwe Girlich, himself an enthusiastic player of Quake, developed a software that could ...
Quake Specs v Gamers.Orgwww.gamers.org › spec › qkspec_8
www.gamers.org
... have exactly the same format as some of the network protocol messages, it is highly recommended that you also take a look at the DEM specs by Uwe Girlich.
Quake-C Specificacions v Inside QCwww.insideqc.com › qc-enty
www.insideqc.com
2 by Uwe Girlich. In Quake, monsters, players, items, and the level itself are all entities. There are three kind of entities, and you will all encounter ...
This adds a new dissector plugin: INTERLINK. This protocol is ...omega.ict.waw.pl › pub › wireshark › commit
omega.ict.waw.pl
-254,6 +254,7 @@ Uwe Girlich <Uwe.Girlich[AT]philosys.de> {. Quake II dissector. Quake 3 Arena dissector. DTPT dissector. INTERLINK ...
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