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MPI-INF D4 Publications, generated: 20:47, 26 November 2021
domino.mpi-inf.mpg.de
Ingo Wald, Andreas Dietrich, Carsten Benthin, Alexander Efremov, Tim Dahmen, Johannes Günther, Vlastimil Havran, Hans-Peter Seidel, and Philipp Slusallek
Interactive Global Illumination - KLUEDOkluedo.ub.uni-kl.de › rows › author_facetfq › Keller,+Alexander › docId
kluedo.ub.uni-kl.de
· Ingo Wald, Thomas Kollig, Carsten Benthin, Alexander Keller, Philipp Slusallek. Interactive graphics has been limited to simple direct ...
MPI-INF D4 Publications, generated: 6:24, 24 December 2021
domino.mpi-inf.mpg.de
Robert Herzog, Vlastimil Havran, Shinichi Kinuwaki, Karol Myszkowski, and Hans ... Ingo Wald, Andreas Dietrich, Carsten Benthin, Alexander Efremov, Tim Dahmen, ...
Euro-Par Parallel Processing: 9th International Euro-Par...
books.google.de
Carsten Benthin, IngoWald,Tim Dahmen, andPhilipp Slusallek. InteractiveHeadlight Simulation–ACaseStudyfor DistributedInteractiveRayTracing.
Handbook of Digital Image Synthesis: Scientific Foundations of...
books.google.de
The Handbook of Digital Image Synthesis is the most up-to-date reference guide in the rapidly developing field of computer graphics. A wide range of topics,...
High Performance Parallelism Pearls Volume Two: Multicore and...
books.google.de
High Performance Parallelism Pearls Volume 2 offers another set of examples that demonstrate how to leverage parallelism. Similar to Volume 1, the techniques...
Point-Based Graphics - Google Books
books.google.de
The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images...
Rendering Techniques 2001: Proceedings of the Eurographics Workshop...
books.google.de
This book contains the proceedings of the lih Eurographics Workshop on Rendering, th which took place from the 25 to the 27th of June, 2001, in London, United...
Real-Time Collision Detection - Christer Ericson - Google Books
books.google.de
Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection...
Handbook of Digital Image Synthesis: Scientific Foundations of ...books.google.com › books
books.google.de
... Andreas Dietrich, Carsten Benthin, Alexander Efremov, Tim Dahmen, Johannes Günther, Vlastimil Havran, Hans-Peter Seidel, and Philipp Slusallek.
Ray Tracing: A Tool for All - Jon Peddie - Google Books
books.google.de
This is the first book to offer a comprehensive overview for anyone wanting to understand the benefits and opportunities of ray tracing, as well as some of the...
Ray Tracing: A Tool for Allbooks.google.com › books
books.google.de
In 2002, while at the Computer Graphics Group, Saarland University, Ingo Wald and Carsten Benthin demonstrated examples of interactively rendering complex ...
Real-Time Rendering - Tomas Akenine-Möller, Eric Haines, Naty Hoffman...
books.google.de
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the...
Rendering Techniques 2001: Proceedings of the Eurographics ...books.google.com › books
books.google.de
Interactive Distributed Ray Tracing of Highly Complex Models Ingo Wald, Philipp Slusallek, Carsten Benthin Computer Graphics Group, Saarland University, ...
Shadow Techniques for Interactive and Real-Time Applications - Stefan...
books.google.de
Proceedings of SIGGRAPH 94, pages 163–166, July [Wald01] INGO WALD, PHILIPP SLUSALLEK, AND CARSTEN BENTHIN. Interactive Distributed Ray ...
Vision, Modeling, and Visualization 2004: Proceedings, November
books.google.de
These proceedings include the contributions to the 9th International Workshop on Vision, Modeling and Visualization held in November, in Stanford, USA....
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